Answer key view. This page will not appear when students print their page.
Answer Key
Grade 7 Science: Engineering — Iterative Design & Tradeoffs
1.
science
2.
Criteria
3.
Constraints
4.
prototype
5.
Iteration
6.
tradeoff
7.
criteria
8.
matrices/charts
9.
define problem, brainstorm, build prototype, test, improve iteratively
10.
criteria measure success; constraints are limits on design
11.
giving up one advantage to gain another in a design
12.
test ideas cheaply before final design
Ready to print this page?
Use your browser print dialog. Choose Save as PDF to download a copy.