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Grade 7 Science: Engineering — Iterative Design & Tradeoffs

Grade 7 • Science • 10 minute practice

Name
Date
1.
Engineers use ___ and math to solve design problems.
2.
___ define what a successful solution must do.
3.
___ are limits like budget, time, or materials.
4.
A ___ is an early test model of a solution.
5.
___ means improving a design through repeated cycles.
6.
A ___ means gaining one benefit may lose another.
7.
Testing compares prototypes to ___.
8.
Design ___ compare options side by side.
9.
What is the engineering design process?
10.
Criteria vs constraints?
11.
What is a tradeoff?
12.
Why build prototypes?

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